It's time for another progress report! We've been hard at work since the last progress report and I'm really happy to be able show everyone how it's going. Since the last update we have:
- Refactored the code to make it more modular and easier to work with
- Created a build workflow to deploy the editor
- Wrote a 'gizmo' through which you can interact with objects - those of you familiar with 3D editing packages will be familiar with this kind of tool
- Added translation, rotation and scaling tools for all objects
One of the benefits of creating a build workflow is that it should be easier for us to update the editor on the site as we make progress. As such, I have pushed the latest editor live to the splash page - simply close the info panel using the 'close' tab, and you can get playing with the editor.
It might look simple now, but it has all the building blocks for our 3D mini editor. Imagine that instead of placing spheres and pyramids, you were placing armor and weapons. It's pretty exciting!
For those of you who haven't yet upgraded to a browser that supports WebGL (and now even IE supports WebGL in IE 11), I've recorded a short video of me playing with the editor and building... a snowman, or something. Some kind of figure out of spheres:
Now that this is out, the next step is to test the editor with some assets that will be similar to the ones we will be using. This means that I'll be steeping myself deep into learning Blender and 3D modeling and getting back into some concept art. We'll probably have some art to show in the next update and maybe a new video if not an editor release.
In other related news, all of us are starting a new D&D Next campaign that we plan to record and post under the playtesting category. If you like listening to a bunch of goofballs play D&D, be sure to check that out.
If you like the progress we're making and know of other people that would like what we're doing, feel free to pass on a URL, post it to your Facebook or tweet us on Twitter.
Until next time!