posted on 08 Oct 2013 by Murphy | GM's Perspective
Stop saying "no" to your players and start saying "yes, and..."
posted on 09 Sep 2013 by Murphy | GM's Perspective
The world may be your oyster, but you don’t run the show. Your role as a GM is to provide a structured sandbox and collaboratively tell the story. You will need to improvise as your story is driven by the players and their characters.